Designed & developed by the Portilla brothers & Vinnie Falco
Year Developed: 1997
Although this game was not a PoBros original, it was created by our former company with Vinnie Falco – Game Spring. Dungeon Craft boasted 16 bit color at 800×600 resolution, which was pretty remarkable for the time. It also had dynamic lighting, and an advanced graphics layer system that allowed elements to automatically hide. Dungeon Craft was a crossbreed between a real time strategy and adventure game. It also sported a 4 way multi-player split view never before seen implemented in games to the this level. Also, of noteworthy mention, Dungeon Craft allowed players to maintain their characters, create multiple parties, and play multiple adventures. It got rave reviews and was features in Hacker Magazine!